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Ghostwire: Tokyo proves there's nothing inherently wrong with the maligned Ubisoft open-world formula Ghostwire: Tokyo’s exploration loop is a brilliantly elaborate conceptual pun. It is this game’s version of the ‘Tower Unfogs Map’ mechanic popularised by Assassin’s Creed. Here, instead of climbing stuff and checking your watch as the camera whips around some murderous aristocrat holding an unlikely pose atop the Bastille (or whatever), you cleanse Torii gates of demonic influence, which rather usefully clears the streets of literal fog. I’m not sure if it’s intended to be funny, ...
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